Today: We went over the homework to add the tank explosion sprite. We delayed the shield power-up creation, and created it on random empty squares. Homework: Clone Tower of Defense and checkoutRead More...
Advanced Python Game Development
Events
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Today: We went over the homework to add the shield on top of the tank. We corrected the rotation of the turret. Homework: Add a new attribute "self.degrees_rotated" to the shield, andRead More... |
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Today: We went over the homework to setup tower of defense. We created the enemy sprite and moved it accross the screen. We went over the technique to move the enemy alongRead More... |
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Today: We went over the homework to rotate the shield. We added animation to the exploding brick. We oriented the bullet so it's facing the correct direction using the angle passed byRead More... |
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Today: We went over the homework to add the target. We added directions and kept track of the current region and expected directions, so the enemy could walk down the path. Homework:Read More... |
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Today: We went over how to add the iron walls. We reviewed how we pointed the bullet in the correct direction. We moved the bullet in the direction the turret is facing.Read More... |
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Today: We went over the homework to center the bullet's initial creation position, and added collision detection between the enemy tank and the bricks. We added logic so the enemy tank facesRead More... |
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Today: We added the bullet sprite. We added direction to the bullet and spawned them in 4 different directions We added the enemy health. Homework: Add the landing page with a playRead More... |
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Today: We went over the homework to add the landing page. We went over the game walk and started the maze solver module to user for the enemy tank. Added logic toRead More... |