7 PM – Python Game Development
7 PM – Python Game Development
Today: We went over the homework to add sound effects We reviewed the code for the maze solver. We added logic to move the enemy tank based on the path. We cleanedRead More...
Today: We went over the homework to add sound effects We reviewed the code for the maze solver. We added logic to move the enemy tank based on the path. We cleanedRead More...
Today: We went over the homework Add collision detection between the tank and the bricks. we moved the tank back when it collided with the bricks. Homework: Add collision detection between theRead More...
Today We went over the homework. We reviewed some trigonometry We rotated the turret so it faces the direction of the mouse. Homework Add a sprite class for the enemy tank usingRead More...
Today Went over the homework to fire the enemy bullet in the correct direction. We added logic so the player tank won't move or animate unless the user presses the move keys.Read More...
Today: We went over the homework to add the enemy tank and enemy turret We refactored the enemy tank and enemy turret to avoid code duplication, using inheritance. Homework: Add a spriteRead More...
Today: We went over the homework to add the shield powerup. We fixed the turret to point directly at the mouse by referencing the center of the turret. We went over theRead More...
Today: We went over the homework to add the tank explosion sprite. We delayed the shield power-up creation, and created it on random empty squares. Homework: Clone Tower of Defense and checkoutRead More...
Today: We went over the homework to add the shield on top of the tank. We corrected the rotation of the turret. Homework: Add a new attribute "self.degrees_rotated" to the shield, andRead More...